Digital journey

Musée de l’armée, Hôtel des Invalides, Paris France

may 2018

In a consortium with the scenography team (Atelier MAW, Philippe Maffre), the graphic workshop CL Design, and the computer graphics agency AGP, Mosquito designed the devices for the new tour of the modern department of the army museum.

Parcours numérique, département moderne du musée de l'armée on Vimeo
© Photo, musée de l’Armée – Anne Sylvaine

ANIMATED MAPS

The principle of the animated map distributed flat on a table is an experiment. The visitor discovers how the battle unfolded in the position of a general at his command post. The scenarios are clear and well synthesized, the voice-overs and soundscapes participate in the immersion. The maps are always read from the French camp, this bias makes it easier to read and understand the graphic and typographical elements displayed during the animation. These are treated with particular attention, they constitute a real visual grammar that is used in all maps.

In this new route, the "animated map" is the main entry point to the room. Thanks to the use of a 65" video screen in high resolution, the image of the animated card is very well contrasted and allows to have a very good definition for typographies and graphic objects.

4 vandal-resistant headsets complete the system. They have a protected, semi-rigid cable that is not only strong but also minimizes the risk of entanglement. For each headset, two push buttons allow you to switch from one language to another. Finally, 1 mini-jack jack per headset doubles the gauge if visitors decide to use their own headphones. It also provides access to visitors who are very sensitive to hygiene. Finally, 2 additional stations "language control + mini jack" but without headsets are located on either side.

The interactive desks are located not far from the animated maps, creating a real multimedia centre in the room. They consist of a projected capacitive screen (10 touchs) and a PC I3 with an SSD hard disk, all integrated in a very thin and totally rugged bodywork. They provide additional information, techniques and history and allow you to deepen your knowledge of the concepts discovered when viewing the map.

THANK’S TO
Emmanuel Rouillier: design, production monitoring
Philippe Maffre, MAW : Set design
Domitille Pouy, CL Design : Graphic design
Sergio Menegassi : Motion design
AGP Graphic art and heritage : 3D maps
Axians : Installation